Go Assembly
Introduction
Go Assembly, often referred to as "Go's assembler" or simply "the assembler," is a unique feature of the Go programming language that allows developers to write low-level assembly code that integrates seamlessly with Go programs. Unlike traditional assembly languages that directly map to machine instructions, Go Assembly is a portable assembly language that works across different architectures supported by Go.
This guide will introduce you to the basics of Go Assembly, explain how it differs from traditional assembly languages, and show you practical examples of when and how to use it. While assembly programming is considered an advanced topic, we'll break it down step by step to make it accessible even if you're new to low-level programming.
Why Learn Go Assembly?
Before diving into the details, let's understand why you might want to learn Go Assembly:
- Performance optimization: For performance-critical code sections where Go's compiler optimizations aren't sufficient
- Hardware-specific features: To access CPU instructions not exposed through Go's standard library
- Understanding Go internals: To gain deeper insights into how Go works under the hood
- System programming: For tasks requiring direct hardware interaction
Go Assembly vs. Traditional Assembly
Go Assembly differs from traditional assembly languages in several important ways:
- It's not a direct representation of machine code but rather a portable abstraction
- It uses a syntax based on Plan 9's assembler (not Intel or AT&T syntax)
- It's integrated with Go's toolchain and calling conventions
- It's designed to work with Go's garbage collector and runtime
Getting Started with Go Assembly
How Go Assembly Files Work
Go Assembly code is typically placed in files with the .s
extension. These files can be included in your Go project alongside regular .go
files.
A basic structure for a Go project using assembly might look like:
myproject/
├── main.go
├── assembly_func.go // Go declarations for assembly functions
└── assembly_func.s // The actual assembly implementation
Writing Your First Go Assembly Function
Let's create a simple assembly function that adds two integers. We'll need two files:
- A Go file with the function declaration
- An assembly file with the implementation
First, let's create the Go file (add.go
):
package main
// Add is implemented in assembly
func Add(a, b int) int
Note that there's no function body—just a declaration. This tells Go that the implementation will be provided elsewhere.
Next, let's create the assembly file (add.s
):
// add.s
TEXT ·Add(SB), NOSPLIT, $0-24
MOVQ a+0(FP), AX // Load first argument into AX
MOVQ b+8(FP), BX // Load second argument into BX
ADDQ BX, AX // Add BX to AX
MOVQ AX, ret+16(FP) // Store result
RET
Let's break down this code:
-
TEXT ·Add(SB), NOSPLIT, $0-24
: Declares a function namedAdd
in the current package.SB
refers to the "static base" register (a virtual register in Go Assembly)NOSPLIT
is a directive that tells the Go runtime not to insert stack-split checks$0-24
indicates 0 bytes of local stack space and 24 bytes of arguments and return values
-
MOVQ a+0(FP), AX
: Moves the first argument into the AX register.FP
is the frame pointer (another virtual register)a+0(FP)
refers to the first argument's location
-
MOVQ b+8(FP), BX
: Moves the second argument into the BX register. -
ADDQ BX, AX
: Adds the value in BX to AX. -
MOVQ AX, ret+16(FP)
: Moves the result from AX to the return value location. -
RET
: Returns from the function.
Using the Assembly Function
Now, you can use this function in a Go program:
package main
import "fmt"
func main() {
result := Add(5, 7)
fmt.Printf("5 + 7 = %d
", result)
}
Output:
5 + 7 = 12
Key Concepts in Go Assembly
Virtual Registers
Go Assembly uses virtual registers that don't directly correspond to hardware registers:
FP
: Frame pointer, used to refer to function argumentsPC
: Program counterSB
: Static base pointer, used for global symbolsSP
: Stack pointer
Addressing Modes
Go Assembly supports various addressing modes:
name+offset(reg)
: Memory at addressreg+offset
with symbolname
$value
: Immediate valuesymbol+offset(SB)
: Global variable or function
Data Movement Instructions
Common instructions for moving data:
MOVQ src, dst
: Move a 64-bit valueMOVL src, dst
: Move a 32-bit valueMOVW src, dst
: Move a 16-bit valueMOVB src, dst
: Move an 8-bit value
Arithmetic Instructions
Basic arithmetic operations:
ADDQ src, dst
: Add src to dst (64-bit)SUBQ src, dst
: Subtract src from dst (64-bit)IMULQ src, dst
: Multiply dst by src (64-bit)
A More Complex Example: Finding the Maximum in a Slice
Let's implement a function that finds the maximum value in a slice of integers using Go Assembly.
First, the Go file (max.go
):
package main
// FindMax finds the maximum value in a slice of integers
//go:noescape
func FindMax(s []int) int
The assembly implementation (max.s
):
// max.s
TEXT ·FindMax(SB), NOSPLIT, $0-32
MOVQ s_base+0(FP), SI // SI = &s[0]
MOVQ s_len+8(FP), CX // CX = len(s)
CMPQ CX, $0 // Check if len is 0
JEQ empty // Jump if empty slice
MOVQ (SI), AX // AX = s[0] (initial max)
DECQ CX // CX--
JEQ done // If only one element, we're done
ADDQ $8, SI // Move to s[1]
loop:
MOVQ (SI), DX // DX = s[i]
CMPQ DX, AX // Compare with current max
JLE not_greater // If not greater, skip
MOVQ DX, AX // Update max value
not_greater:
ADDQ $8, SI // Move to next element
DECQ CX // Decrement counter
JNE loop // Continue if more elements
JMP done
empty:
MOVQ $0, AX // Return 0 for empty slice
done:
MOVQ AX, ret+24(FP) // Store result
RET
Here's how we can use it:
package main
import "fmt"
func main() {
numbers := []int{42, 7, 68, 23, 99, 31, 45}
max := FindMax(numbers)
fmt.Printf("Maximum value: %d
", max)
}
Output:
Maximum value: 99
Performance Considerations
When deciding whether to use assembly in your Go code, consider:
- Profile first: Only optimize what measurements prove is a bottleneck
- Benchmark: Compare the assembly version with pure Go implementations
- Maintenance cost: Assembly code is harder to maintain and debug
- Architecture dependence: You might need different implementations for different architectures
Benchmarking Example
Here's how to benchmark your assembly function against a pure Go implementation:
package main
import (
"testing"
)
// Pure Go implementation for comparison
func FindMaxGo(s []int) int {
if len(s) == 0 {
return 0
}
max := s[0]
for i := 1; i < len(s); i++ {
if s[i] > max {
max = s[i]
}
}
return max
}
func BenchmarkFindMaxAssembly(b *testing.B) {
nums := make([]int, 1000)
for i := range nums {
nums[i] = i
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
FindMax(nums)
}
}
func BenchmarkFindMaxGo(b *testing.B) {
nums := make([]int, 1000)
for i := range nums {
nums[i] = i
}
b.ResetTimer()
for i := 0; i < b.N; i++ {
FindMaxGo(nums)
}
}
Run the benchmark with:
go test -bench=.
Real-World Applications
Cryptographic Operations
Assembly is often used in cryptographic libraries to implement operations that need to be both secure and fast:
// Pseudocode for a cryptographic hash function
func SHA256Hash(data []byte) [32]byte
The implementation might use assembly to access specialized CPU instructions for encryption.
SIMD Optimizations
Single Instruction Multiple Data (SIMD) operations allow processing multiple data elements in parallel:
If you spot any mistakes on this website, please let me know at [email protected]. I’d greatly appreciate your feedback! :)