Rust Object Safety
Introduction
If you've been working with Rust for a while, you might have encountered a puzzling error message like this:
error[E0038]: the trait `MyTrait` cannot be made into an object
--> src/main.rs:10:5
|
10 | let obj: Box<dyn MyTrait> = Box::new(MyStruct);
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ `MyTrait` cannot be made into an object
|
= note: the trait cannot be made into an object because it requires `Self: Sized`
This error relates to a concept called object safety - an important aspect of Rust's trait system that determines which traits can be used as trait objects. In this guide, we'll explore:
- What object safety is and why it matters
- The rules that make a trait object-safe
- How to fix common object safety issues
- Practical examples of working with trait objects
What Are Trait Objects?
Before diving into object safety, let's understand trait objects. In Rust, we have two main ways to use traits:
- Static dispatch: Using generics and monomorphization (resolved at compile time)
- Dynamic dispatch: Using trait objects (resolved at runtime)
A trait object allows for runtime polymorphism through a pointer type like &dyn MyTrait
or Box<dyn MyTrait>
. This enables you to store different types that implement the same trait behind the same interface.
// Define a trait
trait Animal {
fn make_sound(&self) -> String;
}
// Implement for different types
struct Dog;
impl Animal for Dog {
fn make_sound(&self) -> String {
"Woof!".to_string()
}
}
struct Cat;
impl Animal for Cat {
fn make_sound(&self) -> String {
"Meow!".to_string()
}
}
fn main() {
// Create a vector of trait objects
let animals: Vec<Box<dyn Animal>> = vec![
Box::new(Dog),
Box::new(Cat),
];
// Use dynamic dispatch
for animal in animals {
println!("{}", animal.make_sound());
}
}
Output:
Woof!
Meow!
But not all traits can be used this way! This is where object safety comes in.
What is Object Safety?
Object safety is a set of rules that determine whether a trait can be used as a trait object (dyn Trait
). A trait is object-safe if Rust can work with it through a pointer without knowing the concrete type at compile time.
Think of it this way: when you use a trait object, Rust creates a special vtable (virtual method table) that stores pointers to the trait methods for your specific type. But for this to work, Rust needs to be able to call these methods through a pointer to an unknown-sized type.
The Rules of Object Safety
A trait is object-safe if all its methods satisfy these conditions:
- The method doesn't use
Self
as a parameter or return type - The method doesn't have generic type parameters
- The method isn't a static method (doesn't have a
self
parameter) - The trait doesn't require
Self: Sized
Let's see how these rules play out in practice.
Common Object Safety Issues and Fixes
Issue 1: Using Self
in Return Types
trait Clone {
fn clone(&self) -> Self; // Returns Self!
}
// Trying to use as a trait object
fn main() {
// Error! Clone is not object-safe
let cloneable: Box<dyn Clone> = Box::new(String::from("Hello"));
}
Why it fails: When using a trait object, Rust doesn't know what concrete type Self
will be, so it can't determine the return type's size.
Fix: Use associated types or trait objects in return types instead of Self
:
trait CloneableObject {
fn clone_box(&self) -> Box<dyn CloneableObject>;
}
// Now it can be used as a trait object
Issue 2: Generic Methods
trait Converter {
fn convert<T>(&self, input: i32) -> T;
}
fn main() {
// Error! Converter is not object-safe
let converter: Box<dyn Converter> = Box::new(MyConverter);
}
Why it fails: Generic methods require monomorphization (creating separate implementations for each type), which conflicts with dynamic dispatch.
Fix: Use associated types or make the entire trait generic instead of the method:
trait Converter<T> {
fn convert(&self, input: i32) -> T;
}
// Now you can use it with a specific type
let converter: Box<dyn Converter<String>> = Box::new(MyConverter);
Issue 3: Static Methods (No Self Parameter)
trait Factory {
fn create() -> i32; // No self parameter!
}
fn main() {
// Error! Factory is not object-safe
let factory: Box<dyn Factory> = Box::new(MyFactory);
}
Why it fails: Without a self
parameter, Rust can't determine which implementation to call through the trait object.
Fix: Add a self
parameter or use associated functions for static methods:
trait Factory {
fn create(&self) -> i32; // Now has a self parameter
}
Issue 4: Requiring Self: Sized
trait BigTrait: Sized { // Explicitly requires Sized
fn method(&self);
}
// Or implicitly:
trait ImplicitSized {
fn method(self); // Takes self by value, implying Sized
}
fn main() {
// Error! Neither trait is object-safe
let obj: Box<dyn BigTrait> = Box::new(MyStruct);
}
Why it fails: Trait objects are unsized types, but the trait requires Self
to be Sized
.
Fix: Remove the Sized
bound or make only specific methods require Sized
:
trait BetterTrait {
fn safe_method(&self); // Object-safe method
fn sized_method(self) where Self: Sized; // Only this method requires Sized
}
// Now you can use it as a trait object
let obj: Box<dyn BetterTrait> = Box::new(MyStruct);
// But you can only call safe_method on obj
Diagnosing Object Safety Issues
Let's see how to diagnose object safety problems:
Practical Example: Building a Plugin System
Let's create a simple plugin system using trait objects to show object safety in a real-world context:
// A trait for plugins
trait Plugin {
fn name(&self) -> &str;
fn execute(&self, input: &str) -> String;
// This method requires Self: Sized, but that's OK
// as we mark it with a where clause
fn clone_instance(&self) -> Box<Self> where Self: Sized + Clone;
}
// Example plugins
#[derive(Clone)]
struct ReversePlugin;
impl Plugin for ReversePlugin {
fn name(&self) -> &str {
"Reverse"
}
fn execute(&self, input: &str) -> String {
input.chars().rev().collect()
}
fn clone_instance(&self) -> Box<Self> {
Box::new(self.clone())
}
}
#[derive(Clone)]
struct UppercasePlugin;
impl Plugin for UppercasePlugin {
fn name(&self) -> &str {
"Uppercase"
}
fn execute(&self, input: &str) -> String {
input.to_uppercase()
}
fn clone_instance(&self) -> Box<Self> {
Box::new(self.clone())
}
}
// Application that uses plugins
struct Application {
plugins: Vec<Box<dyn Plugin>>,
}
impl Application {
fn new() -> Self {
Application { plugins: Vec::new() }
}
fn add_plugin(&mut self, plugin: Box<dyn Plugin>) {
self.plugins.push(plugin);
}
fn process_text(&self, text: &str) -> Vec<(String, String)> {
self.plugins
.iter()
.map(|plugin| (plugin.name().to_string(), plugin.execute(text)))
.collect()
}
}
fn main() {
let mut app = Application::new();
// Add plugins
app.add_plugin(Box::new(ReversePlugin));
app.add_plugin(Box::new(UppercasePlugin));
// Process text with all plugins
let results = app.process_text("Hello, Rust!");
// Display results
for (name, result) in results {
println!("{} plugin: {}", name, result);
}
}
Output:
Reverse plugin: !tsuR ,olleH
Uppercase plugin: HELLO, RUST!
Notice how our Plugin
trait is object-safe, even though it includes the clone_instance
method that uses Self
. By adding the where Self: Sized
clause to just that method, we make it exempt from object safety requirements while keeping the rest of the trait object-safe.
Advanced Topic: Making Non-Object-Safe Traits Usable
Sometimes, you might need to work with traits that aren't object-safe. Here are some approaches:
1. Create an Object-Safe Wrapper Trait
// Not object-safe
trait NonObjectSafe {
fn method(&self) -> Self;
}
// Object-safe wrapper
trait ObjectSafeWrapper {
fn method_wrapper(&self) -> Box<dyn ObjectSafeWrapper>;
}
// Implement the wrapper for any type that implements the original trait
impl<T: NonObjectSafe + 'static> ObjectSafeWrapper for T {
fn method_wrapper(&self) -> Box<dyn ObjectSafeWrapper> {
Box::new(self.method())
}
}
2. Use the object_safe_trait
Crate
For more complex cases, consider using the object_safe_trait
crate from crates.io, which helps create object-safe versions of traits automatically.
Summary
Object safety is a fundamental concept in Rust's trait system that controls which traits can be used as trait objects. Understanding object safety helps you design more flexible and reusable APIs.
Key points to remember:
- Trait objects allow for dynamic dispatch through types like
&dyn Trait
orBox<dyn Trait>
- A trait is object-safe if it doesn't use
Self
in return position, doesn't have generic methods, doesn't have static methods, and doesn't requireSelf: Sized
- You can make specific methods exempt from object safety requirements with
where Self: Sized
- The compiler will tell you when a trait isn't object-safe, and usually suggests fixes
By mastering object safety, you'll be better equipped to design traits that work well with both static and dynamic dispatch, giving you more flexibility in your Rust code.
Exercises
- Try to convert the standard library's
Iterator
trait into an object-safe version - Implement a drawing application that uses trait objects for different shapes
- Create a command-line parser that uses trait objects for different command handlers
- Identify which of Rust's standard library traits are object-safe and which aren't
Additional Resources
If you spot any mistakes on this website, please let me know at [email protected]. I’d greatly appreciate your feedback! :)